This was one of the very first custom campaigns we ever played for Left 4 Dead 2, in July 2022. I felt like this one as compared to the other ones we played that night was a bit more difficult, with special spawns being a lot more frequent and not enough (if any) rooms to revive any fallen teammates. The difficulty spike on this custom campaign was pretty apparent compared to the other ones we did. I think we all collectively felt like the lack of spawn rooms and just the constant barrage of hordes and special infected really took away from the spectacular level design that the creator did on this map. Other than that, this was really cool and I definitely encourage any Half-Life fan to try this one out!
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